The Temptations Of The Brain Attack
At various escape games, people like that it's all happening live. All the time, the team is in a brainstorm to find traces, solve puzzles, overcome obstacles, anticipate traps, make puzzles of the right decisions.
So the competitors in the very popular recent escape games consult with each other, discuss what is the right course, risk, make decisions and continue to the next challenge. They are immersed in a completely authentic setting according to the plot - with decors, sound, visual effects and surprises.
The action is awesome - as if they were heroes in a movie, but without knowing the script and everything should react now and on the spot. The scenarios themselves are in endless variants - from the present or the past, or from the future; Criminal, Adventurous, "Sherlockman". This has caused a great deal of interest in the variety of escape room games and it is constantly growing.
Entertainment is far more exciting than computer games. In adrenalin escape games, contestants do not communicate, sitting in the chair, with electronic pictures and people they do not know, and they do not even know what they look like. Here they participate with their teammates completely real in action - both with body and mind.
And yet there is something in common between the various games for escaping. The basic principle is that a team of two to six people is locked in a room and has an hour to find out how to escape from it. Although there may be diversity here too - for example, the time is more than an hour.
Except for a lot of legends, myths, books, movies - the storylines in each game periodically change. This allows even the same team to come back and experience quite different action. So in practice, fun is really endless.
Escape games with different difficulty and type of impact
Different escape games have different degrees of difficulty and type of impact on the players, and are targeted to age groups respectively.
In the escape game "Egypt" in the five-star hotel Lucky Bansko, for example, is focused on the entertaining moment in the "walk" in the enigmatic and mysterious world of Pharaohs. In this way, it is also suitable for children over 6 years, of course, along with adults.
For the "Hacker" escape game in Lucky Bansko, children older than 8 years can participate in the adult team.
In principle, there are also "teenage" games with a theme specially selected for young people. It happens in some games to increase or reduce the difficulty, as the leading motive is the success of the participants.
In general, the aim is to make the games neither very easy nor too difficult. There are also escape games in which intruders are inserted and "scary" elements, so participants must be over 14 years of age.
Here, it has to be said that everything is just a game of fun, which appears to different tastes. The essentials are their mysteries and decisions, so escape rooms with games are also called puzzle rooms, riddle rooms and the like.
However, if someone wants to come out before the end of the escape season, he will be able to do so immediately. Just the technical team of the game that watches the cameras in the room will open it to the moment.
However, this is rather an opportunity, in practice the peripheries strongly entangle the team and all enthusiastically, with enthusiasm. Apart from storyline and mysteries, the fascinating moment comes from the different qualities that the participants activate - logical thought, imagination, observation, rapid reaction.
And, above all, teamwork skills - a common, shared involvement in the action makes it even more interesting with the often surprising reactions of the different escape players.
What happens in escape games
Adventure storylines in every escape game are a trade secret - participants sign a confidentiality document.
Escape rooms, however, started around the world about ten years ago, and 5-6 are among the leaders in entertainment. So some principles are known.
In escape games the main points are two - logic and action. Somewhere, one can focus on one, else - on the other, they can both be equal elements in the plot. The puzzles are so "arranged" that one can not miss - they have to be solved in a certain sequence.
No professional knowledge is required in a given area. If some information is needed, it is left in the escape game room and must be found. Besides, the technical team that monitors the camera team may suggest.
Hints, smells, or lights are often used to hint - players have to take account of what they are connected to and what they are taking to get them done in the specific situation.
In many cases, the game involves a task that specifically requires teamwork - for example, when some players direct others to some activity, or the athletes are interdependent from one another in a certain situation.
The discovery of hidden traces and objects that guide what needs to be done is also a commonly used model. There are many options here, including the hidden one to be the most obvious, but the team does not notice it because it is focused on looking for something more complicated. Objects may be related, and their collection in one whole will give a specific "map" for the decision of a mystery.
Another common feature is hidden doors, which open if properly executed certain actions. It is also popular to read hypnotic characters such as numbers to match letters or back to obtain the code needed for the next puzzle.
Full unloading from everyday life
There is no need for certain knowledge or skills to play in puzzle rooms; has a strong adventurous moment and engages the intelligence of the participants.
The puzzles themselves are varied and intriguing, they require obscurity, wits, combinational thinking. Traces and objects are discovered, codes and messages are decoded, mysteries are solved, the meaning of light and sound signals is interpreted. The intrigue is strong and compelling, players are constantly "thorns" in the race against time.
By the last minute, they are committed to success, driven by the hope of reaching the right decision. And it is not the easiest - there are often different complicating sub-lines that challenge logical and combinational thinking.
Globally, around 30 per cent of the teams are able to find the exit at the scheduled time, making each victory even more valuable.
Escape games are a fun and successful way for people to break away from the busy everyday life, full of numerous engagements and tasks. Adventures are quite realistic and exciting to bring teams to different epochs and worlds, offering them strong emotions.
All this makes escape games attractive and entertaining for all - from different age groups, professions, social groups.
Role of the popularity of rooms with escape games also plays out that people seem to be getting overwhelmed by the digital world. Or at least he became so routine and obsessive that any new entertainment was of great interest.
Teams can be made up of families, friendly companies, colleagues. The necessary team spirit in the puzzle games is used by many companies as a way of informal team building.
In addition, put in a tense situation, some of the people may exhibit previously unknown skills, which will later be used.
Especially the escape games are exciting entertainment and complete relaxation from everyday life.